Coming from an illustrator background, Dan joined the games industry in 1997. Having no practical knowledge of digital art he created character animations for 1998 rpg title "The Gates of Skeldal" using classical Disney pen and paper method. Putting great emphasis on learning all aspects of 3D production, he later worked on more than 20 published game titles of various genres in studios across the world. Those include titles such as UFO, Need for Speed, Kingdom Come or Vigor. Dan is a 3D Generalist with a wide skill set which include and anorganic modeling, lighting and visual effects creation. He is also keen on mentoring aspiring artists. Currently residing in Prague with his family of three children, two cats and a dog.
How to attack the game art monster, avoid pitfalls and get to the castle "Release on time".