Emily Grace Buck is a freelance game narrative person. She is currently working as the narrative director for The Waylanders with Gato Studio, as a writer on multiple interactive TV shows, on her own projects including a mentorship program with her own company, Buckshot Interactive, and on other projects she cannot speak about. Previously, Emily was at Telltale Games, where she was one of the lead designers on both seasons of Batman: The Telltale Series, The Walking Dead: The Final Season, Marvel’s Guardians of the Galaxy: The Telltale Series, and The Walking Dead: Michonne. She is an outspoken advocate for workers rights in the game industry, ethical narrative design, and consensual romantic and sexual content.
The labor issues many game devs face in the workplace are not unique to their place of work, but rather systemic problems that all of us face on some level. How can we, as individual workers, survive and avoid playing into a system that feels so clearly designed to work against us? Hear from the perspective of one dev who has made just about every mistake in the book on how to stop making them... or maybe even avoid them completely.