Speaker

Ragnar Tørnquist is a writer, producer and creative director with twenty-five years of game industry experience. His first commercially released title was an adaptation of the 1996 movie “Casper” for the first PlayStation…and Sega Saturn. His latest game is the recently released first-person fjord noir thriller Draugen. Sandwiched between the two, he worked on games such as point-and-click adventure The Longest Journey, action-adventure Dreamfall, and massively multiplayer RPG The Secret World.

On a day-to-day basis, Ragnar manages Oslo-based indie studio Red Thread Games, and writes words for Red Thread’s next games.

Creative Director

Ragnar Tørnquist

Red Thread Games

Story-centric game design: A practical framework for developing interactive narratives

Bio

Story-centric game design: A practical framework for developing interactive narratives

Video games are typically designed around systems and core mechanics, with characters and narrative added later, and world-building sprinkled on top. For games where story is front and centre, however, there’s value in turning this convention on its head. How do you successfully design and develop games from a “story first” point of view, without sacrificing interactivity or the player experience?

In this talk, we’ll look at practical frameworks and techniques for developing games where the narrative comes before — but not at the cost of — systems and mechanics, with concrete examples drawn from Red Thread’s Draugen and Dreamfall Chapters.

We’ll also talk about how Red Thread employs a design philosophy called ‘The Box’ to help communicate the game’s vision and story-centric approach to the development team and external partners.