Tobias Forsling

Head of Art

Palindrome Interactive

Creating the world of Immortal Realms: Vampire Wars

Creating the world of Immortal Realms: Vampire Wars


Tobias is the Head of Art at Palindrome Interactive with a background in environment art and a hint of tech art. Tobias started his journey into games about 4 years ago with his own company and the release of Thunder League and Lance A Lot. Then moving on to Tarhead Studios release of Blast out and now Palindrome Interactives Immortal Realms: Vampire wars.

The team at Palindrome spent several years building the Immortal Realms: Vampire Wars IP. A big part of this was establishing the world, placing the vampire clans, creatures and humans into a world that fit them and their story. In this talk I break down how we developed the different clans, their architecture, lands, and visual identity. We take a look at what sets the people of Immortal Realms apart and how this shaped the design of the world while taking a closer look at the workflow behind some of the assets.